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Post by Kolava on Jan 31, 2004 0:45:51 GMT -5
Instead of trying to post the large thing up here, I'll use this thread to let people know that I'll send them a log if they want it. No one may care yet, but reasons for wanting logs might pop up later.
Edit: Gleep died, Aiden was enslaved, and Kolava had his bandanna stolen. The lucky ones ended up unconcious.
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Lady Desari
Noble
Mistress of Ravenswood
"Trantz Ssinssrig Zaha Mal'rak"
Posts: 1,071
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Post by Lady Desari on Jan 31, 2004 7:48:10 GMT -5
WHOA!!! Gleep died? Aiden enslaved and the famous bandana is gone? WTH?!? ::shakes her head:: Man I only went out one night...Just one...Needed it...::mumbles to her self::...And look at what I missed...::clings to her sister as she looks to Kolava:: Can I have a copy of the log? Please?
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Post by LadyGelinaGrey on Jan 31, 2004 13:04:45 GMT -5
Well all I have to say is someone better to get to rezzing Gleep. I was NOT happy with that adventure. I don't know what the deal was with those dice, but it was sorely unfair. I came into it late granted, but even if the members of the party had higher dice there wouldn't have been a chance. It ranked right up there with the BS Adventure that Ebony and James muns ran. You don't have an enemy roll 6d60 when the highest dice are 2d34. I am tired of the big egos around here. Rob, I luff ya, but that was a bad choice in the way of running things. And for the record I am NOT deleting my Gleep. So someone better bring him back. I don't care who it is. I wouldn't be complaining, but that was just ridiculous.
Lina mun
(and yes, if you didn't know, I am Gleep)
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Post by Kolava on Jan 31, 2004 16:37:41 GMT -5
Calm down Shari, the incident with Gleep was a fluke. It was never my intention to one-hit KO anyone, but at times I forgot just how many dice I was rolling. Also, when I say "KO" I do mean Knock Out, not death. I don't know what DMs have done in the past, but I never force death on characters; in fact, I had to remind Faust-mun of this when he incorrectly assumed his character died. I would have reminded you, but you decided to leave twenty seconds after the attack, having already formed your opinions without even asking me.
My post above was false advertising, I admit it. I editted it and tried to make it sound exiting, including the " death" because I knew that would draw attention. This notion of "Gleep is dead", though, only came into being because of the mun's immediate and unexplained dissapearance and Kyle's casual remark of "bring Gleep's body to Nicho."
As for the actual battle, 6d60 was indeed excessive. When focused entirely against one person, seeing those dice roll causes a mun to shiver, and not in a good way either. If given the chance to do this adventure again, however, I'd still use them (though maybe 6d50 or even d40). I wanted to be able to do wide s/a's and have a power level which could be scaled up and down depending on the situation. If the party's efforts to disconnect the enemy's source of power had been more successful, the number have dice would have dropped. (This I would have changed, it was far too difficult for the party to accomplish)
That brings me to another point: the much cherished seperation of IC and OOC. I can easily understand how you could compare my adventure to one of Ebony's or Jamie's. They certainly share the same feeling of "I'm such an awesome DM, look how powerful my monster is," but I'm mildly insulted nonetheless to be compared to such incompotent muns. The situation, which, as you said, wasn't entirely clear to you since you showed up late, could have ended in retreat or dimplomacy.
As a DM, I had grown tired of cookie cutter scenarios with an endless conveyor belt of easy monsters to slaughter. I figured I would try to get people thinking on their feet rather then charging the enemy and rolling dice randomly, secure in the knowledge that the DMs goals involve the monster eventually dying. This foe healed itself, drew upon available powers, and was RPed with the same finesse as any other character. If you are upset that your cute baby dragon was hurt after "bonking" a deadly foe on the head, then try taking a step back to look at that situation IC.
So, in conclusion: Gleep's death was an unexpected twist which I have no desire to hold onto; you can rezz him, or even say he was just unconcious (I never, as a DM, ruled him dead). The monster was powerful, but justifiably so. The party lost, but I do not claim it as a person victory for my ego. And, most importantly, you were under no obligation to bring your cute character on the adventure, you did so of your own free will. With that in mind, I fail to see what, other then incorrect assumptions, could lead you to be so critical.
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Post by LadyGelinaGrey on Jan 31, 2004 18:08:02 GMT -5
Well then posting in the beginning of this thread "Gleep died" Was WRONG!!!! And I left because the adventure was JUST LIKE those imcompentent idiots that I mentioned. If it looks like a duck...it's probably a duck. And I don't care what you were thinking when you rolling your dice...I made a mention of it not being fair and you didn't even say anything like "oops...that wasn't supposed to happen...or Oh I rolled the wrong ones" all you said was something about how you did the same thing to Faust. And yes...it was of MY own free will to bring my "cute little character" into your adventure...why? because I thought you had more brains than that and knew how to run one. As it stands now...the only person in this entire kingdom that knows how to run a decent adventure is Kyle. And I for one refuse to go on anyone else's from now on. Kyle doesn't make the enemies easy...he makes them pretty damn hard sometimes. He even gets his own charrie knocked out.
And as far as Gleep being dead goes...the standard adventure rules are anything below -10 you are dead...and with one hit you knocked Gleep to -19. So why should I have stayed? In my book of adventuring...that means DEAD. I have seen it stated many times. A KO is between 0 and -10. So you stating that Gleep is NOT dead...is crap. Don't bend the rules to make yourself look good. I can't believe how people can get so carried away with these adventures. I don't think this is what Paul intended when he created them for us. Though I wasn't thrilled with his new method, he still runs a good and fair adventure. Unlike the one that I witnessed last night.
You want to chew my butt for snapping back on this one?...fine. go ahead. I am used to it by now. but I am tired of not being able to state my opinion when it's a-ok for everyone else. The adventure was unfair and not leveled out according to how many in the party and the HP that they possessed.
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Post by Kolava on Jan 31, 2004 23:44:26 GMT -5
I'm sorry you feel this way. I value the input of others very highly, and it saddens me to have such a hateful judgement passed on something I worked hard on, especially coming from you. I still don't understand precisely how you feel you can judge my DMing skill, considering you witnessed less then five minutes of a single adventure, but if you feel as strongly as your words make it seem then there is likely nothing I can say to sway you.
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Post by King Nicho Klojhen on Feb 1, 2004 8:12:26 GMT -5
In all fairness, except for the hit on Gleep, which did seem unfair... the rest of the adventure was interesting and the party did have the creature down to 6 hp before they lost, one more good attack would have saved the day.... now someone has to rescue Aiden.
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Post by LadyGelinaGrey on Feb 1, 2004 12:12:50 GMT -5
::just loves it when she stands alone in something and is always the bad guy::
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Post by Cherise on Feb 1, 2004 13:50:36 GMT -5
All right, I was there on the adventure. And I could add a lot into this, such as the lowest die there was not d34, but my own d38. (And I think there may have been others at that level, but I was still rather sick that night, so I do not know.) The adventure was well-planned, it had an interesting plot line to it, and if our dice had been a little bit more compromising, - personally whacks her own - then things would have been completely balanced. I personally think what happened to Gleep was just in the roll of the dice. I do believe Cherise got a good 4d to 6d rolled against her, but as fate has it, she was not KO'd by it. I think Kolava had good intentions with his adventure, but he forgot that sometimes the dice are more in favor of the foe than the party sometimes. And no one can help that. Anyway, I thought the adventure was interesting and well-planned, so kudos to you Kolava.
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Post by LadyGelinaGrey on Feb 2, 2004 0:31:54 GMT -5
::just shakes her head:: I give up...I am always wrong...well so be it.
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