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Post by Cherise on Aug 29, 2004 14:26:16 GMT -5
I know I really have no say on this thread, but a few points were valid, and thus my worthless opinion is going to be shoved on here too. ^_^ Just not worded as prettily as Kolava's. Now, person, I don't know you. ^^; I don't know you as a mun, or your character, or anything in that sense. But I will say this. I admire your flexibility, but if a guild's rules are as flexible, then chaos is bound to happen. Rules are established for a purpose. So let's say you bend a rule to let someone have their way. That isn't necessarily "fair" to the rest, is it? Pretty soon all sorts of rules are gonna start bending! I think after seeing a lot of the people Nicho puts up with, I would have developed the same attitude as he does. He does a damn lot of work, not only mechinically in the guild, but counselling people IC as well. If a few people don't like a few rules, should he have to bend over backwards to change them? I don't think so. His attitude is not hostile, but simply "If you don't like the rules, don't play." That isn't directed towards you, person. Just in general. A guild is happy when the mun and character can abide by the rules. It's just simpler than way. ^^ Like I said, if you don't like the basis of the guild, then don't join it. Deadweight is bad. Now, I'm gonna go hot tubbing! - runs away. -
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Post by thesilentone on Aug 30, 2004 10:21:54 GMT -5
Miss Cherise - I do not quite think you understand. The attitude of "Don't like the rules, don't play" works very well for individuals - not Guilds. Such an attitude is viewed as the Guild Commander being a stuck up Elite that cannot be bothered to edit the rules to suit the needs of everyone. My friend Max started this thread in the interests of being a go-between for me and GoldenMyst. I registered not very long afterwards.
I will place a section of the 'Castle Defenses' into here - let us exaimne it shall we?
"This castle is sealed against those that walk in shadow and those that teleport. Anyone that tries to enter the castle by means of shadows will find themselves surrounded by light on all sides, unable to progress further than the front doors of the castle. Teleporting persons will appear just inside the front doors, in the entry to the main hall."
Now - for starters there are ways around this - anyone with enough power can and will circumvent these defenses. Note however that it is sealed against "those who walk in shadow" not against those that actually need darkness to live. This was the case Max spoke of. I am the one that has a Persona that litterally cannot stand bright lights. Normally it would simply weaken him - but being that the strength of the defense is not stated it could just as easily kill him as well. Nicho - please do not bother trying to tell me it would not. No power level was stated. This - admit it or not - is considered a Mode by many people.
Moving on - it is also sealed to teleportation, this means one cannot displace matter to enter. The workaround? Manipulation of Time - or opening a Time Gate within the castle. This same workaround can be used for Dimensional Gate travel - meaning the defenses are not perfect.
Now to dismantle the other sections.
"The Castle, being a living entity unto itself, largely due to thousands of spells cast within over the years, seldom really pays any attention to the creatures that inhabit it. Yet aware it is, and when a group of the creatures began casting magical wards around the first floor area, it watched, then copied, extending those wards to cover the entire castle and grounds within the walls, adding its own unimaginable power to the spells."
Adding its own 'unimaginable' power? I have some very bad news for everyone - thatv is also a mode. everything has a power greater - the castle is included. When I visited, it would have been quite easy for Dyluck to enter the castle any way he chose - why? If one were to read his profile, one would see that Dyluck is on the same level as a God. Now some of you will say that this is a mode as well, that would only be the case in combat. Which is why I do not use him for such very often. The fact of the matter is that these defenses are not infalible.
Now the final part - stick with me people.
"(Anyone disregarding this notice will be considered to be moding and booted from the room.)"
I suppose this also covers those that actually know these workarounds and have Personas capable of thwarting the defenses? If this is so - time for a change in leadership.
Now look - I have nothing against this Guild or against Nicho - I do have a problem with the way thngs are seen. To put it in the most simple of terms - you are a Guild that has Members. New Members join. Guess what? Eventually the members will wake up and realize that things like this are modes and illegal if there is no way around them. Want more members? Play by the standards. Keep your defenses - but make damn sure they are not modes.
The Mundane of President Dyluck Sean T. Williams
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Post by Kolava on Aug 30, 2004 11:19:45 GMT -5
I'm not really sure, Dyluck, what you are trying to prove. The description of the castle's defensive wards is simply a summary of an IC action with continuing effects, not a flimsy pretense for booting those we don't like. The wards can and have been circumvented before. I can understand if you feel constrained by an absolute barrier thrust upon you by strangers--they are taking the sovereignty from your character without even caring what he or she could concievably do--but there's no need to pick it to pieces to defend your honor.
Please reread what I said before about dramatic appropriateness: if your character/persona arrives in an action that mentions the wards as well as how they are circumvented, then there will probably be no problem. The warning about booting is to deal with:
"::enters through the shadows, appearing behind the king with a smirk::" "{{(link to ward description) please rewrite that action}}" "{{bullshit, I'll do whatever I want}}"
--which is all-to-common. The one enterring doesn't even make an attempt at a IC compromise; he or she simply spurns the authority. To simply acknowledge in your action that you respect the existance of the wards will earn you a bit of respect in kind...afterall, Nicho-mun's note says (emphasis mine):
"(Anyone disregarding this notice will be considered to be moding and booted from the room.)"
As for matters of vulnerability and power: I fail to see the problem. The light is simply a visual manifestation of the magic at work; light-sensitive beings might go "ack!" and bring their arms up to shield their face, but then the moment passes and they are in the entrance chamber unharmed unless they wish to insist otherwise. This is simply normal light, if even that (it's sort of halucinated light, since it appears during the instant of teleportation and no one else sees it) so it does no more special harm to wraiths or shadow demons etc; if we wanted to kill shadow walkers, we might have intensified the light to attempt such a result, but we don't so we didn't. I understand if an unavoidable light smells like a mode to you, and being hit "automatically" without even having another human player to face and outpost seems unfair, but surely your character/persona has some resistance against light, and doesn't instantly perish? Besides, a shadow being can sense these wards from a mile away; the possibility of stumbling into them like some sort of "trap" is inconcievable. Forget overpowering or time warping...all you need to do to beat the wards is appear at their edge and walk in; shadows exist normally in the castle (it is possible to shadow walk out, just not in)
Finally, concerning the "unimaginable" power of the castle's myriad magics: this is simply a fancy descriptor and source genre emulation. In the fantasy books from which many things in this kingdom are inspired, the highest of all magics is often that which is tied to a location. Nicho was simply trying to bring a taste of that here; the word "unimaginable" shouldn't be taken literally for anyone but peasants. Again, I understand if having us strangers declare that our magic trumps yours before even meeting you seems awry, but when one openly proclaims that one plays a God character/persona, I find it difficult to sympathize. I hardly see how you can claim that such a character's power isn't moding outside of combat, then go on to warn us not to mode in our out of combat magic. Would this situation be any different if Dyluck were the one erecting the ward and we were the ones claiming foul?
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Post by thesilentone on Aug 30, 2004 11:38:14 GMT -5
Actually - the situation would be different. Dyluck does not use his power for snything similar. He comes from a world where Technology is used instead of Magic. Dyluck's power comes into play during extreme events - The revival of those well beyond the normal allowable point - the permanent destruction of an ally's enemy. That is the only real time his power comes into play.
My mention of Dyluck was an example - as for Shade - my Shadow Beast persona - he is Half-Human, so he has soe resistance, yes. That resistance falters in the face of a strong enough light. What I was pointing out is that none of this is actually stated in writing. Most Guilds have an explanation of such things directly on the site. Being that there is none - it is open to any interpretation.
It is also the most common interpretation.
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Post by Kolava on Aug 30, 2004 11:58:37 GMT -5
Wait, so what you're saying is that because we didn't say that the light isn't deadly, you're going to assume it is then get angry that we have deadly light? Though I agree that the wards write-up could use work, I hardly think we need to grind it down to that level of detail. Alternatively, I suppose you could be expressing your concern that someone in the room will interpret it that way then start a hopeless arguement...and that we should prevent such a problem by putting it in writing ahead of time...but I truly doubt anyone would start such an arguement. As I've said several times, we really don't press these wards too strongly on people unless they insist on ignoring them.
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Post by Cherise on Aug 30, 2004 13:32:50 GMT -5
- Lets Kolava do all the talking, nodding here and there, and then gasps. - Solace! Kolava SWORE! - Dun dun dun! -
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Post by Kolava on Aug 30, 2004 15:06:56 GMT -5
...I did?
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Post by Queen Solace Rayana Klojhen on Aug 30, 2004 18:52:51 GMT -5
::blinks:: Where? Did I miss it?
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Post by Cherise on Aug 30, 2004 22:42:15 GMT -5
"::enters through the shadows, appearing behind the king with a smirk::" "{{(link to ward description) please rewrite that action}}" "{{ bullshit, I'll do whatever I want}}" Swearage! (Emphasis supplied.) xD
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Post by Queen Solace Rayana Klojhen on Aug 31, 2004 7:02:12 GMT -5
::gigglesnortgiggle:: Even the Kolava can digress once in a while.
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