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Post by Kolava on Mar 18, 2004 0:07:16 GMT -5
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Post by Cherise on Mar 18, 2004 19:55:13 GMT -5
Whas'that?
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Post by Kolava on Mar 18, 2004 20:39:53 GMT -5
It's the write-up of Kolava in the RPG known as the "Hero System". It's broken into three parts for organisation.
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Post by LadyGelinaGrey on Mar 22, 2004 8:36:20 GMT -5
What's the Hero System?
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Post by Kolava on Mar 22, 2004 16:05:12 GMT -5
An RPG based on the d6. Widely regarded as the most RP versitile system ever created, it features a point-based character generation method where generic powers and skills and bought and customised to suit the specific character. As the name implies, it is without a genre (fantasy, horror, etc) and can adapt to fit any sort of character; I was bored and figured it was worth a try to make Kolava. For reference: - The average human is built on 25 points, with 25 points worth of disadvantages and an 8 or 10 in every characteristic. Superman, Goku, or any of those cosmic level characters end up around 1,000. Kolava is 300 in his base form, and his combined form is 350. What does this mean? Basically, he has little to worry about from normal humans, but can be kicked around by powerhouse opponets fairly easily (which is why I don't like moders who base their characters on high-level anime)
- The average human punch deals 2d6 damage from 10 strength. Kolava's punch, on the other hand, deals 2d6(same strength)+3d6(martial arts damage)+6d6(kinetic amplification)=11d6, which is enough to put someone in the hospital. His kick can splinter a small tree.
- There are many abreviations and fractions in the powers, but they are fairly simple. Each is set up like this:
Cost Power Name: Base power, advantages [active point total]; disadvantages
Advantages and limitations use fractions to represent multiples such as +1/4 or -1/2. The total of the advantages is multiplied by the base cost to get the active total (used for endurance and other things), then brought down with disadvantages to get the final cost. Common limitations include IIF OAF IAF and so on; these refer to a focus which is required to use the power, and whether is is obvious and accesable to the enemy. Obvious Accessable Focus (OAF), Inobvious Accessable Focus (IAF) etc.
I'd go on, but I've already said more then I planned. This was only done on a lark, but I suppose I could do more if people like them. What do you say, should I stat Nicho out?
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Post by LadyGelinaGrey on Mar 22, 2004 16:33:05 GMT -5
yeah go ahead...I would like to see that.
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Post by Cherise on Mar 22, 2004 19:35:30 GMT -5
Ahhhhh! Fractions! - head explodes from seeing a fraction. geometry finals are friday. what a joy. -
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Post by LadyGelinaGrey on Mar 22, 2004 21:25:11 GMT -5
LOL
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Post by Kolava on Mar 26, 2004 18:09:36 GMT -5
I've updated the stats upon reflection, because I saw a few potential improvements and learned a bit more about the rules. Though the changes don't affecy any of you, the reasons behind them are sort of fun.
Kolava's PRE (prescence) was changed from 20 to 10, because I realised that, although he is quite imposing, no one, to date, has ever been actually scared of him. I replaced it with a conditional power called "hard to impress", so now others have to beat 30 PRE to get him to flinch.
Points are now allocated in the seperated form for Lapizaero, Kolava's metaphysical real-estate.
Kolava's normal form was given +10 COM (comliness) because of cuteness.
The combined form's psionic VPP was useless and clunky, so I scrapped it and replaced it with the needed "trinket" VPP to represent the many objects of interest Kolava tends to collect. In addition to being more streamlined, this also represents the interesting fact that Kolava needs to momentarily shift to his seperated state in order to use his advanced abilities.
Lastly, Kolava now has another disadvantage: vulnerability to sonic attacks. I think this one explains itself.
As for Nicho's stats. I'm working on and off on them, and have made some real progress. I may even be done tonight.
Edit: I forgot to mention his KS (knowledge skill) for GoldenMyst was changed from 13- to 8- (much worse) because I realised his grasp of current events, even after 3 years, is pretty poor.
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Post by Cherise on Mar 26, 2004 19:36:45 GMT -5
Kolava cannot resist Cherise's cute charms. Thus, she must have a PRE of about 70.
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